Publications iconKansas Register

Volume 40 - Issue 21 - May 27, 2021

State of Kansas

Kansas Lottery

Temporary Administrative Regulations

Article 4.—INSTANT GAMES AND DRAWINGS

111-4-3661. “Super Red Hot Crossword” instant ticket lottery game number 286. (a) The Kansas lottery may conduct an instant winner lottery game entitled “Super Red Hot Crossword.” The rules for this game are contained in K.A.R. 111-3-1 et seq. and 111-4-3661.

(b) The “play and prize symbols” and “captions” for this game are as follows:

Prize Symbols Captions
$5.00 FIVE$
10.00 TEN$
15.00 FIFTEEN
20.00 TWENTY
25.00 TWEN-FIV
50.00 FIFTY
75.00 SVTYFIV
$100 ONE-HUN
Play Symbols
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

(c) The ticket numbers in each book of tickets in this game shall start with 000 and end with 059.

(d) The price of instant tickets sold by a retailer for this game shall be $5.00 each.

(e) “Super Red Hot Crossword” will feature four separate play areas: “YOUR LETTERS,” two “CROSSWORD” puzzles, and a “BONUS” area. The top puzzle grid will be imaged in black. The bottom puzzle grid will be imaged in red.

In the “CROSSWORD” games, the player will scratch the “YOUR LETTERS” play area to reveal 20 “YOUR LETTERS.” Each of the “YOUR LETTERS” may be used in both crossword puzzles. A player matches the corresponding letters in both crossword puzzles by removing the translucent scratch-off material covering the matching letter. If a player scratches a total of four or more completed words across both puzzles, the player wins the corresponding prize in the prize legend. The entire word must be uncovered to win the corresponding prize. Only the highest corresponding prize can be won.

In the “BONUS” play area, if a player reveals two matching prize symbols, the player wins that amount instantly. A player can win once in this game play area.

The following prize legend will be displayed on the ticket:

FIND WIN
4–black words Free Ticket
2–black words + 2 red words $5
4–red words $10
5–black words $20
3–black words + 2 red words $25
2–black words + 3 red words $50
6–black words $100
4–black words + 2 red words $200
3–black words + 3 red words $1,000
2–black words + 4 red words $5,000
6–red words $50,000

(f) To qualify as a complete word to win a prize in this game, the words revealed must meet the following requirements:

(1) must contain at least three letters;

(2) cannot be formed diagonally, run right to left or from bottom to top;

(3) must appear in an unbroken horizontal or vertical string of letters in the “crossword” puzzle;

(4) an unbroken string of letters cannot be interrupted by a black space and must contain every single letter square between two black spaces;

(5) every single letter in the unbroken string must be revealed in the “YOUR LETTERS” area and be included to form a word.

(g) Each ticket in this game may win up to two times.

(h) Approximately 1,200,000 tickets shall be ordered initially for this instant game. Additional ticket orders shall have the same prize structure, the same number of prizes per prize pool of 300,000 tickets, and the same odds as were contained in the initial ticket order.

(i) The expected number and value of instant prizes in this game shall be as follows:

Crossword Bonus Prizes Winners Per
1,200,000
Expected
Value in Game
Free Ticket Free Ticket 200,000 $0
$5 $5 38,280 191,400
$10 $10 22,800 228,000
$10 $10 6,400 64,000
$5 $5 $10 8,000 80,000
$20 $20 11,600 232,000
$20 $20 5,200 104,000
$10 $10 $20 5,200 104,000
$25 $25 6,360 159,000
$25 $25 4,520 113,000
$10 $15 $25 4,400 110,000
$50 $50 5,600 280,000
$50 $50 3,560 178,000
$25 $25 $50 3,600 180,000
$75 $75 800 60,000
$50 $25 $75 800 60,000
$100 $100 2,896 289,600
$100 $100 800 80,000
$50 $50 $100 1,800 180,000
$200 $200 152 30,400
$1,000 $1,000 100 100,000
$5,000 $5,000 24 120,000
$50,000 $50,000 4 200,000
Players Loyalty Program $31,600 31,600
TOTAL 332,896 $3,175,000

(j) The odds of winning a prize in this game are approximately one in 3.60. (Authorized by K.S.A. 74-8710; implementing K.S.A. 74-8710 and 74-8720; effective, T-111-5-7-21, April 14, 2021.)

111-4-3662. “Electric 8S” instant ticket lottery game number 228. (a) The Kansas lottery may conduct an instant winner lottery game entitled “Electric 8S.” The rules for this game are contained in K.A.R. 111-3-1 et seq. and 111-4-3662.

(b) The “play and prize symbols” and “captions” for this game are as follows:

Play Symbols Captions
1 ONE
2 TWO
3 THREE
4 FOUR
5 FIVE
6 SIX
7 SEVEN
9 NINE
8 (outlined) EIGHT
Symbol of a moneybag WIN
Prize Symbols Captions
FREE $1TICKET
$1.00 ONE$
$2.00 TWO$
$4.00 FOUR$
$5.00 FIVE$
$10.00 TEN$
$15.00 FIFTN$
$20.00 TWENTY
$30.00 THIRTY
$50.00 FIFTY
$100 HUNDRED
$250 TWO-FTY
$500 FIV-HUN
$1,888 EGTNEGTEGT

(c) For this game, a play/prize symbol shall appear in 11 play spots within the play area or areas.

(d) The ticket numbers in each book of tickets in this game shall start with 000 and end with 299.

(e) The price of instant tickets sold by a retailer for this game shall be $1.00 each.

(f) “Electric 8S” is a tic-tac-toe style game with an instant win and bonus area. The player will scratch the play area. If the player reveals three symbols of an “8” in the same row, column or diagonal line, the player wins the prize in the prize box. If a player reveals a moneybag symbol in any spot, the player wins the prize amount in the bonus prize box

(g) Each ticket in this game may win up to 2 times.

(h) Approximately 1,800,000 tickets shall be ordered initially for this instant game. Additional ticket orders shall have the same prize structure, the same number of prizes per prize pool of 300,000 tickets, and the same odds as were contained in the initial ticket order.

(i) The expected number and value of instant prizes in this game shall be as follows:

Bonus Prize Winners Per
300,000
Prize Cost
$1 FREE TICKET Ticket 180,000.00 $0.00
$1 $1 60,000.00 $60,000.00
$1 $1 30,000.00 $30,000.00
$2 $2 18,000.00 $36,000.00
$2 $2 54,000.00 $108,000.00
$4 $4 6,000.00 $24,000.00
$4 $4 6,000.00 $24,000.00
$2 $2 $4 18,000.00 $72,000.00
$5 $5 6,000.00 $30,000.00
$1 $4 $5 12,000.00 $60,000.00
$5 $5 6,000.00 $30,000.00
$10 $10 3,000.00 $30,000.00
$10 $10 3,000.00 $30,000.00
$5 $5 $10 6,000.00 $60,000.00
$15 $15 1,500.00 $22,500.00
$15 $15 1,500.00 $22,500.00
$10 $5 $15 3,000.00 $45,000.00
$20 $20 1,500.00 $30,000.00
$20 $20 1,500.00 $30,000.00
$15 $5 $20 3,000.00 $60,000.00
$30 $30 300.00 $9,000.00
$30 $30 300.00 $9,000.00
$10 $20 $30 1,200.00 $36,000.00
$15 $15 $30 1,200.00 $36,000.00
$50 $50 120.00 $6,000.00
$50 $50 120.00 $6,000.00
$30 $20 $50 360.00 $18,000.00
$100 $100 30.00 $3,000.00
$100 $100 30.00 $3,000.00
$50 $50 $100 60.00 $6,000.00
$250 $250 12.00 $3,000.00
$250 $250 12.00 $3,000.00
$500 $500 3.00 $1,500.00
$500 $500 3.00 $1,500.00
$250 $250 $500 6.00 $3,000.00
$1,888 $1,888 9.00 $16,992.00
$1,888 $1,888 2.00 $3,776.00
PLAYER LOYALTY PROGRAM $9,800.00
TOTAL PRIZES 423,767.00 $978,568.00

(j) The odds of winning a prize in this game are approximately one in 4.25. (Authorized by K.S.A. 74-8710; implementing K.S.A. 74-8710 and 74-8720; effective, T-111-5-7-21, April 14, 2021.)

Article 5.—MULTI-STATE ONLINE GAMES AND DRAWINGS

111-5-22. Name of the game; rules and regulations. The Kansas lottery shall conduct a lotto game entitled “Powerball” conducted twice weekly on Wednesdays and Saturdays beginning April 19, 1992 at 6:00 a.m. Beginning on August 23, 2021 the “Powerball” game will be conducted three times weekly on Mondays, Wednesdays, and Saturdays.

The rules and regulations for “Powerball” game are contained in K.A.R. 111-5-22 through 111-5-34, and applicable generic rules are contained in K.A.R. 111-6-1 et seq. (Authorized by and implementing K.S.A. 74-8710; effective, T-111-3-5-92, Feb. 21, 1992; amended, T-111-3-24-92, March 20, 1992; amended, T-111-8-26-94, Aug. 19, 1994; amended, T-111-10-15-02, Sept. 13, 2002; amended, T-111-5-7-21, April 14, 2021.)

111-5-24. Game description; retail sale of tickets. (a) “Powerball” is a five out of 69 plus one out of 26 numbers lottery game, drawn every Wednesday and Saturday until August 23, 2021, and thereafter drawn every Monday, Wednesday and Saturday effective on and after August 23, 2021, as part of the Powerball drawing event, which pays the grand prize, at the election of the player made in accordance with the rules or by a default election made in accordance with these rules, either on an annuitized pari-mutuel basis, or as a single lump sum payment of the total funding held in the grand prize pool for the winning drawing on a pari-mutuel basis. Except as provided in these rules, all other prizes are paid on a single payment basis. Powerball winning numbers applicable to determine Powerball prizes will be determined in the Powerball drawing event. The drawing procedures shall include procedures for randomly selecting the Powerball game winning numbers and the Power Play multiplier.

To play “Powerball” a player shall select or computer pick five different numbers from one through 69 and one additional number from one through 26 for input into a terminal. The additional number may be the same as one of the first five numbers selected by the player.

(b) A “Powerball” play shall sell for two dollars.

(c) Plays shall not be sold to any person under the age of 18 years. Each retailer may require a person purchasing plays to produce proof of age.

(d) Each play shall be purchased from a terminal operated by a retailer. The player may select a set of five numbers and one additional number by:

(1) communicating the six numbers to the retailer;

(2) marking six numbered circles in any one game board on a play slip and submitting the play slip to the retailer; or

(3) requesting a computer pick from the retailer.

A player may choose the multiplier option by marking the appropriate box on the play slip or by communicating to the retailer the desire to play the multiplier option. If the multiplier option is chosen, it shall apply to all boards played on that play slip. For each board upon which the multiplier option is chosen, the player shall pay one additional dollar.

The retailer shall then issue a ticket from the terminal containing the selected set or sets of numbers, each of which constitutes a game play, and if applicable, whether or not the multiplier option has been chosen for all plays on that play slip.

(e) A validated ticket shall be the only proof of a game play or plays. The only method of claiming a prize or prizes shall be the submission of the winning ticket to and receipt of the ticket by the lottery or its authorized agent. A play slip shall have no pecuniary or prize value and shall not be used as evidence of a play purchase or of numbers selected.

(f) A play may not be voided or cancelled by returning the ticket to the selling retailer, including tickets that are printed in error. The Kansas lottery has an approved method of compensating retailers for plays that are not transferred to a player for reasons acceptable to the Kansas lottery. No play that is eligible for a prize can be returned to the Kansas lottery for credit. Plays accepted by retailers as returned plays and that cannot be re-sold shall be deemed owned by the bearer thereof unless the ticket has been signed.

(g) Ticket sales will end at approximately 8:59 p.m. central time (CT) on Wednesdays and Saturdays, until August 23, 2021 on which date and thereafter ticket sales will end at approximately 8:59 p.m. central time (CT) on Wednesdays, Saturdays and Mondays, and will resume at approximately 9:05 p.m. central time (CT).

(h) Drawings will be conducted twice weekly, on Wednesdays and Saturdays, until August 23, 2021 at which time the drawings will be conducted three times a week to include Mondays, at approximately 9:58 p.m. central time (CT), after the game is closed at approximately 8:59 p.m. central time (CT) and the draw official has verified that the game is closed, under conditions and procedures promulgated by the executive director of the lottery.

(i) Each player shall be responsible for verifying the accuracy of the game play or plays and other data printed on the ticket. The placing of plays is done at the player’s own risk through the online retailer who is deemed to be acting on behalf of the player in entering the play or plays. (Authorized by K.S.A. 74-8710; implementing K.S.A. 74-8710; effective, T-111-3-5-92, Feb. 21, 1992; amended, T-111-3-24-92, March 20, 1992; amended, T-111-5-21-92, May 15, 1992; amended, T-111-10-27-97, Sept. 12, 1997; amended, T-111-1-21-99, Jan. 15, 1999; amended, T-111-3-14-01, Feb. 16, 2001; amended, T-111-10-15-02, Sept. 13, 2002; amended, T-111-7-29-05, July 15, 2005; amended, T-111-2-20-09, Dec. 11, 2008; amended, T-111-2-9-12, Dec. 14, 2011; amended, T-111-10-8-15, Sept. 9, 2015; amended, T-111-5-7-21, April 14, 2021.)

Article 9.—PULL-TAB GAMES

111-9-226. “Hit $10” pull tab ticket lottery game number 283. (a) The Kansas lottery may conduct a pull tab lottery game entitled “Hit $10.” The rules for this game are contained in K.A.R. 111-8-1 et seq. and K.A.R. 111-9-226.

(b) The play symbols for this game are as follows:

Symbol of a stack of cash
Symbol of a heart
Symbol of a dollar sign
Symbol of a wing
Symbol of a star
Symbol of a lightning bolt

(c) For this game, three play symbols shall appear under each of four tabs on the back of each ticket. On the front of each ticket shall appear a legend of all winning combinations using the play symbols for this game along with the corresponding prize amount for each combination, as follows: three symbols of a lightning bolt equal $1.00; three symbols of a star equal $5.00; three symbols of a wing equal $10.00; three symbols of a dollar sign equal $25.00; three symbols of a heart equal $50.00; three symbols of a stack of cash equal $1,000.00.

(d) The ticket numbers in each pack in this game shall start with 000 and end with 299.

(e) The price of pull tab tickets sold by a retailer for this game shall be $1.00 each.

(f) All tabs on the back of each ticket are to be pulled open. For each combination of three play symbols matching the legend on the front of the ticket, the player wins the prize amount corresponding to each combination as shown in subsection (c) above. All winning combinations shall be within a single window in a horizontal line.

(g) Each ticket in the game may win up to four times.

(h) Approximately 2,400,000 tickets shall be ordered initially for this pull tab game. Additional ticket orders shall have the same prize structure, the same number of prizes per pool of 300,000 tickets, and the same odds as were contained in the initial ticket order.

(i) The expected number and value of prizes in this game shall be as follows:

Prize
Amount
Winners Per
2,400,000
Prize Cost
$1 $1 432,000 $432,000
$5 $5 77,840 $389,200
$10 $10 36,000 $360,000
$5 + $5 $10 12,000 $120,000
$25 $25 1,760 $44,000
$10 + $10 + $5 $25 1,760 $44,000
$50 $50 456 $22,800
$25 + $25 $50 360 $18,000
$25 + $10 + $10 + $5 $50 360 $18,000
$1,000 $1,000 25 $25,000
Players Loyalty Program $14,880 $14,880
TOTAL 562,561 $1,487,880

(j) The overall odds of winning a prize in this game are approximately one in 4.27. (Authorized by K.S.A. 74-8710; implementing K.S.A. 74-8710 and 74-8720; effective, T-111-5-7-21, April 14, 2021.)

111-9-227. “Hit $20” pull tab ticket lottery game number 284. (a) The Kansas lottery may conduct a pull tab lottery game entitled “Hit $20.” The rules for this game are contained in K.A.R. 111-8-1 et seq. and K.A.R. 111-9-227.

(b) The play symbols for this game are as follows:

Symbol of cash
Symbol of a moneybag
Symbol of a diamond
Symbol of a horseshoe
Symbol of a flower
Symbol of a butterfly
Symbol of an anchor
Symbol of a bird

(c) For this game, three play symbols shall appear under each of eight tabs on the back of each ticket. On the front of each ticket shall appear a legend of all winning combinations using the play symbols for this game along with the corresponding prize amount for each combination, as follows: three symbols of a bird equal $2.00; three symbols of an anchor equal $4.00; three symbols of a butterfly equal $5.00; three symbols of a flower equal $10.00; three symbols of a horseshoe equal $20.00; three symbols of a diamond equal $50.00; three symbols of a moneybag equal $100.00; three symbols of cash equal $2,000.00.

(d) The ticket numbers in each pack in this game shall start with 000 and end with 149.

(e) The price of pull tab tickets sold by a retailer for this game shall be $2.00 each.

(f) All tabs on the back of each ticket are to be pulled open. For each combination of three play symbols matching the legend on the front of the ticket, the player wins the prize amount corresponding to each combination as shown in subsection (c) above. All winning combinations shall be within a single window in a horizontal line.

(g) Each ticket in the game may win up to eight times.

(h) Approximately 1,800,000 tickets shall be ordered initially for this pull tab game. Additional ticket orders shall have the same prize structure, the same number of prizes per pool of 300,000 tickets, and the same odds as were contained in the initial ticket order.

(i) The expected number and value of prizes in this game shall be as follows:

Prize
Amount
Winners Per
1,800,000
Prize Cost
$2 $2 252,000 $504,000
$4 $4 48,000 $192,000
$2 + $2 $4 48,000 $192,000
$5 $5 81,120 $405,600
$10 $10 12,000 $120,000
$5 +$5 $10 12,000 $120,000
$20 $20 30,000 $600,000
$5 + $5 + $10 $20 2,400 $48,000
$5 + $5 + $5 + $5 $20 2,364 $47,280
$2 + $2 + $2 + $2 + $2 + $5 + $5 $20 2,340 $46,800
$50 $50 150 $7,500
$5 + $5 + $5 + $5 + $5 + $5 + $10 + $10 $50 150 $7,500
$100 $100 60 $6,000
$2,000 $2,000 10 $20,000
Players Loyalty Program $23,400 $23,400
TOTAL 490,594 $2,340,080

(j) The overall odds of winning a prize in this game are approximately one in 3.67. (Authorized by K.S.A. 74-8710; implementing K.S.A. 74-8710 and 74-8720; effective, T-111-5-7-21, April 14, 2021.)

111-9-228. “Liquid Gold” pull tab ticket lottery game number 282. (a) The Kansas lottery may conduct a pull tab lottery game entitled “Liquid Gold.” The rules for this game are contained in K.A.R. 111-8-1 et seq. and K.A.R. 111-9-228.

(b) The play symbols for this game are as follows:

Symbol of crown
Symbol of a dollar sign
Symbol of gold bars
Symbol of a stack of coins
Symbol of dice
Symbol of a pot of gold
Symbol of a star
Symbol of a ring

(c) For this game, three play symbols shall appear under each of eight tabs on the back of each ticket. On the front of each ticket shall appear a legend of all winning combinations using the play symbols for this game along with the corresponding prize amount for each combination, as follows: three symbols of a ring equal $2.00; three symbols of a star equal $5.00; three symbols of a pot of gold equal $10.00; three symbols of dice equal $25.00; three symbols of a stack of coins equal $50.00; three symbols of gold bars equal $100.00; three symbols of a dollar sign equal $250.00; three symbols of a crown equal $2,500.00.

(d) The ticket numbers in each pack in this game shall start with 000 and end with 149.

(e) The price of pull tab tickets sold by a retailer for this game shall be $2.00 each.

(f) All tabs on the back of each ticket are to be pulled open. For each combination of three play symbols matching the legend on the front of the ticket, the player wins the prize amount corresponding to each combination as shown in subsection (c) above. All winning combinations shall be within a single window in a horizontal line.

(g) Each ticket in the game may win up to eight times.

(h) Approximately 1,800,000 tickets shall be ordered initially for this pull tab game. Additional ticket orders shall have the same prize structure, the same number of prizes per pool of 300,000 tickets, and the same odds as were contained in the initial ticket order.

(i) The expected number and value of prizes in this game shall be as follows:

Prize
Amount
Winners Per
1,800,000
Prize Cost
$2 $2 246,000 $492,000
$2 + $2 $4 85,200 $340,800
$5 $5 78,000 $390,000
$5 + $2 $7 48,000 $336,000
$10 $10 12,600 $126,000
$5 + $5 $10 12,600 $126,000
$25 $25 3,000 $75,000
$5 + $10 + $10 $25 3,168 $79,200
$5 + $5 + $5 + $5 + $5 $25 3,600 $90,000
$2 + $2 + $2 + $2 + $2 + $5 + $10 $25 3,600 $90,000
$5 + $5 + $5 + $5 + $5 + $10 $35 1,380 $48,300
$5 + $10 + $10 + $10 $35 1,380 $48,300
$50 $50 240 $12,000
$5 + $5 + $5 + $5 + $5 + $5 + $10 + $10 $50 240 $12,000
$100 $100 120 $12,000
$250 $250 36 $9,000
$2,500 $2,500 12 $30,000
Players Loyalty Program $23,400 $23,400
TOTAL 499,176 $2,340,000

(j) The overall odds of winning a prize in this game are approximately one in 3.61. (Authorized by K.S.A. 74-8710; implementing K.S.A. 74-8710 and 74-8720; effective, T-111-5-7-21, April 14, 2021.)

Article 301.—SPECIFIC LOTTERY FACILITY GAMES AT LOTTERY GAMING FACILITIES

111-301-3. Definitions. The following definitions, when used in the Southwest Kansas Lottery Gaming Zone, when pertaining to the game of “Blackjack” or “21,” shall have the following meanings unless the context clearly indicates otherwise.

(a) “A blackjack” shall mean an ace and any card having a point value of 10 dealt as the initial two cards to a player or a dealer, except that this shall not include an ace and a ten point value card dealt to a player who has split pairs.

(b) “Burned” shall mean to remove a card from play.

(c) “Dealer” shall mean the person responsible for dealing the cards at a Blackjack table.

(e) “Discard rack” shall mean the receptacle into which cards are placed after each round of decisions is rendered in a game.

(f) “Flush” shall mean three cards in the same suit.

(g) “Hard total” shall mean the total point count of a hand which contains no aces or which contains one or more aces that are each counted as having one point in value.

(h) “Push” or “tie” shall mean the player does not lose or win the hand played.

(i) “Shoe” shall mean the receptacle into which cards are placed to be held for dealing to the players and dealer.

(j) “Soft total” shall mean the total point count of a hand containing an ace when the ace is counted as having 11 points in value.

(k) “Straight” shall mean three cards in consecutive rank order.

(l) “Straight flush” shall mean three cards in consecutive rank order that are all in the same suit.

(l) “Three-of-a-kind” shall mean three cards of the same rank. (Authorized by K.S.A. 74-8710 and 74-8748; implementing K.S.A. 74-8710; effective, T-111-12-24-09, Dec. 3, 2009; amended, T-111-5-7-21, April 14, 2021.)

111-301-5. Wagers. (a) Prior to receiving the first card for each round of play, each player at the game of blackjack shall make a wager against the dealer which shall win if:

(1) The score of the player is 21 or less and the score of the dealer is in excess of 21;

(2) The score of the player exceeds that of the dealer without either score exceeding 21; or

(3) The player has achieved a score of 21 in two cards and the dealer has achieved a score of 21 in more than two cards.

(b) Except as otherwise provided in these rules a wager made in accordance with this section shall be void when the score of the player is the same as the dealer; provided, however, that a player’s wager shall be lost when the dealer has a blackjack and the player has a score of 21 which is not a blackjack.

(c) Except as otherwise provided in these rules, a player shall not make, increase or withdraw any wager after the player has the first card of the round.

(d) All wagers at blackjack shall be made by placing gaming chips on the appropriate areas of the blackjack layout.

(e) After each round of play is complete, the dealer shall collect all losing wagers and pay off all winning wagers, except that if the cards in a player’s hand exceed a total of 21 points, the wager for that hand shall be lost and the wager shall be collected by the dealer. All winning wagers made against the dealer in accordance with these rules shall be paid at odds of one to one with the exception of a blackjack which shall be paid at odds of three to two.

(f) Once the first card of any hand has been dealt to a player, the player shall not handle, remove or alter any wagers that have been made until a decision has been rendered and implemented with respect to that wager except as permitted by these rules.

(g) Once a wager on the insurance line, a wager to double down, or a wager to split pairs has been made and confirmed by the dealer, no player shall handle, remove or alter such wagers until a decision has been rendered and implemented with respect to that wager except as permitted by these regulations.

(h) A double down wager shall win if the total of the player’s cards exceeds the total of the dealer’s cards without exceeding a total of 21. A double down wager shall push or tie if the player’s hand and the dealer’s hand are equal. A double down wager shall lose if the total of the player’s cards exceeds 21 or is less than the total of the dealer’s cards. A double down wager shall be paid at the rate of one to one on both the original wager and the double down portion of the wager. A player may double down after splitting pairs.

(i) A split bet shall win if the total of the player’s cards exceeds the total of the dealer’s cards without exceeding a total of 21. A split bet shall lose if the total of the player’s cards exceeds 21 or is less than the total of the dealer’s cards. A split bet shall tie or push if the player’s hand and the dealer’s hand are equal. A split bet shall be paid at the rate of one to one on both the original wager and the split wager.

(j) An optional Blazing 7’s Progressive side wager may be offered at gaming tables.

(1) Prior to receiving the first card for each round of play, each player who makes a wager against the dealer may also make the progressive wager by placing gaming chips on the designated area on the blackjack layout, which wager shall also cause a light to illuminate on the gaming table to verify the wager was made. If the light fails to illuminate, the progressive wager shall be returned to the player.

(2) The dollar amount required for the Blazing 7’s Progressive side wager shall be posted at the gaming table.

(3) Prior to the first card being dealt for each round of play, the dealer shall remove all progressive wagers but the light verifying the wager shall remain illuminated until the progressive wager is resolved.

(4) All Blazing 7’s Progressive side wagers use only the player’s first two cards and the dealer’s card that is turned face up. The progressive wager shall win if either or both of the player’s first two cards are 7’s, or if both of the player’s first two cards and the dealer’s card turned face up are all 7’s.

(5) After two cards have been dealt to all players at the table and the dealer, all winning Blazing 7’s Progressive wagers shall be paid as follows:

Three 7’s of diamonds 100% of progressive pot
Three 7’s all in the same suit other than diamonds 10% of progressive pot
Three 7’s of the same color but in different suits Odds of 500 for 1
Three 7’s in mixed suits and colors Odds of 200 for 1
Two 7’s in the player’s hand Odds of 25 for 1
One 7 in the player’s hand Odds of 2 for 1

Only the highest progressive prize for which a hand qualifies shall be paid. If during a round of play two or more hands qualify for any portion of the progressive pot, the applicable portion of the progressive pot shall be evenly divided between all qualifying hands and if necessary rounded up by the lottery gaming facility manager so that all qualifying hands are paid equal amounts.

(6) The Blazing 7’s Progressive prize pot shall be initially funded by the lottery gaming facility manager in the amount of $10,000. Twenty-four percent (24%) of each progressive wager made thereafter shall be added to the progressive prize pot amount. The running total amount of the progressive prize pot shall be displayed on a meter at the gaming table and all progressive prizes shall be paid based upon the amount on the meter at the time the prize is won.

(7) After the top progressive prize is awarded, the lottery gaming facility manager shall again fund the progressive prize in the amount of $10,000.

(k) If offered at a gaming table, a player may make an optional “21 + 3” or “TriLux” three-card wager prior to receiving the player’s first card for the round of play. The minimum and maximum three-card wager will be posted at the table. An additional three-card wager may be made as a tip for the dealer. The following describes a list of the permissible wagers, payout odds, and what constitutes a win or loss for three-card wagers:

(1) A three-card wager will win only if the dealer’s card turned face up and the player’s original two cards combined equal a flush, straight, three-of-a-kind, or straight flush.

(2) Winning three-card wagers will be paid out as follows:

(A) When the player’s original two cards and the dealer’s card turned face up combined equal a flush, straight, three-of-a-kind, or a straight flush, the hand will be paid at the rate of 9 to 1.

(B) All three-card wagers will be taken or paid before the blackjack portion of the game continues.

(l) If an optional TriLux Super 3 side wager is offered at a gaming table, prior to receiving the first card for each round of play, any player making a three-card wager may also make a TriLux Super 3 wager, and if posted at the gaming table players not making a three-card wager may also make a TriLux Super 3 wager. The minimum and maximum TriLux Super 3 wager and whether the three-card wager is required in order to make the TriLux Super 3 wager will be posted at the table and/or on the gaming table layout. Following describes a list of the permissible wagers, payout odds, and what constitutes a win or loss for TriLux Super 3 wagers:

(1) An additional TriLux Super 3 wager may be made as a tip for the dealer.

(2) A TriLux Super 3 wager will win only if the dealer’s card turned face up and the player’s original two cards combined equal a three-of-a-kind with all three cards in the same suit, straight flush or three of a kind and not all three cards are in the same suit.

(3) Winning TriLux Super 3 wagers will be paid out as follows:

(A) When the player’s original two cards and the dealer’s card turned face up combined equal a three-of-a-kind with all three cards in the same suit, the wager will be paid at the rate of 270 to 1;

(B) When the player’s original two cards and the dealer’s card turned face up combined equal a straight flush, the wager will be paid at the rate of 180 to 1; and

(C) When the player’s original two cards and the dealer’s card turned face up combined equal a three-of-a-kind and all three cards are not in the same suit the wager will be paid at the rate of 90 to 1.

(m) If offered at a blackjack table at which six (6) decks of cards are being used, a player making a blackjack wager may also make an optional royal match 21 wager in the area on the table designated for the optional wager so long as the wager is made prior to the player receiving the player’s first card of the round. The amount required to make the optional royal match 21 wager shall be posted at the table.

(1) If a player makes an optional royal match 21 wager, the player may also make a royal match 21 wager as a tip for the dealer so long as the tip wager is made prior to the first card of the hand being removed from the shoe.

(2) Resolution of all royal match 21 wagers shall be made after all players and the dealer have received their second card and before the blackjack game continues.

(3) A royal match 21 wager shall win only if both of the player’s two cards are in the same suit.

(4) Winning royal match 21 wagers shall be paid at odds of 2.5 to one, unless the two cards constitute a blackjack in which case the player’s wager shall be paid at odds of 5 to one, or unless the two cards are a king and queen in which case the player’s wager shall be paid at odds of 25 to one. (Authorized by K.S.A. 74-8710 and 74-8748; implementing K.S.A. 74-8710; effective, T-111-12-24-09, Dec. 3, 2009; amended, T-111-10-12-11, Sept. 14, 2011; amended, T-111-4-9-20, Jan. 15, 2020; amended, T-111-5-7-21, April 14, 2021.)

111-301-6. Play. (a) After the cards have been shuffled, the dealer shall offer the stack of cards to a player to be cut. The player may cut the cards by placing a cutting card provided by the dealer. The cut card must be placed in the stack so there are no fewer than 52 cards on either side of the cut card for a six deck game or no fewer than 26 cards on either side of the cut card for a double deck game.

(b) At the commencement of each round of play, the dealer shall, starting on the dealer’s left and continuing around the table, deal the cards in the following order:

(1) One card face upwards to each spot on the blackjack layout in which a wager is contained;

(2) One card face down to the dealer; and,

(3) A second card face upwards to each spot in which a wager is contained.

(4) A second card face down to the dealer at which time the dealer’s first card shall be turned face up and placed on top of the dealer’s second card.

(c) After two cards have been dealt to each player and the appropriate number to the dealer, all optional side wagers shall be resolved. After the side wagers are resolved, the dealer shall, beginning from his left, have each player indicate whether the player wishes to double down, split pairs, stand or draw.

(d) As each player indicates the player’s decision(s), the dealer shall deal face upwards whatever additional cards, if any, which are necessary to effectuate such decision.

(e) After the decision(s) of each player have been implemented and all additional cards have been dealt, the dealer shall expose the dealer hole card. Any additional cards authorized to be dealt to the hand of the dealer shall be dealt face upwards.

(f) If the dealer has a blackjack, each player’s wager shall be settled.

(g) Payment of blackjack shall be made as follows:

(1) If the first card dealt to the dealer is a 2, 3, 4, 5, 6, 7, 8, or 9 and a player has a blackjack, the dealer shall pay the blackjack at odds of 3 to 2. If the first card dealt to the dealer is a king, queen, jack or 10 and a player has a blackjack, the dealer shall check the dealer’s hole card for an ace. If the dealer’s hole card does not give the dealer a blackjack, the player having a blackjack shall be paid at odds of 3 to 2. If the dealer’s hole card gives the dealer a blackjack, the wager of the player having a blackjack shall be void and constitute a push.

(2) Whenever the first card dealt to the dealer is an ace, each player shall have the right to make an insurance bet which, except as otherwise provided herein, shall win if the dealer’s second card is a king, queen, jack or 10 and shall lose if the dealer’s second card is an ace, 2, 3, 4, 5, 6, 7, 8, or 9. An insurance bet may be made by placing on the insurance line of the layout an amount not more than half the amount staked on the player’s initial wager, except that a player may bet an amount in excess of half the initial wager to the next unit that can be wagered in chips, when because of the limitation of the value of chip denominations, half the initial wager cannot be bet. After all insurance wagers have been placed, the dealer will check the dealer’s hole card for blackjack. If the dealer has a blackjack, the dealer will collect all of the losing original wagers and then pay all insurance wagers at odds of 2 to 1. The wager of a player having the blackjack shall be void and constitute a push. If the dealer does not have a blackjack, the dealer will collect all of the losing insurance wagers. When a player has a blackjack, the player shall be given the option of taking even money for the player’s wager instead of making an insurance wager. In such circumstances, the dealer shall pay the wager at 1 to 1 odds before checking the dealer’s hole card and shall remove that player’s cards before any player receives a third card.

(3) Except for a blackjack, a player may elect to double down, which means to make an additional wager not in excess of the amount of the player’s original wager on the first two cards dealt to the player on the condition that one and only one additional card shall be dealt to the hand on which the player has elected to double down. If a dealer obtains a blackjack after a player doubles down, the dealer shall only collect the amount of the original wager of such player and shall not collect the additional amount wagered in doubling down. Upon a player’s election to double down, the dealer shall deal the player’s hand one additional card face upwards or sideways on the layout. In the alternative, if the one additional card is dealt face down, such card shall be turned face upward prior to settling the player’s wager. A double down wager shall win if the total of the player’s cards exceeds the total of the dealer’s cards without exceeding a total of 21. A double down wager shall push or tie if the player’s hand and the dealer’s hand are equal. A double down wager shall lose if the total of the player’s cards exceeds 21 or is less than the total of the dealer’s cards, provided the total of the dealer’s cards does not exceed 21. A double down wager shall be paid at the rate of 1:1 on both the original wager and the double down portion of the wager.

(h) If the initial two cards dealt to a player are identical in value, the player may elect to split the hand into two separate hands provided that the player makes a wager on the second hand so formed in an amount equal to the player’s original wager. When a player splits pairs, the dealer shall deal a card to and complete the player’s decisions with respect to the first incomplete hand on the dealer’s left before proceeding to deal any cards to any other hand. After a second card is dealt to a split pair, the player shall indicate the player’s decision to stand or draw with respect thereto except that:

(1) A player may split pairs a maximum of three times to make a total of four hands; and

(2) A player splitting aces shall only have one card dealt to each ace and may not elect to receive additional cards.

(i) A player may elect to draw one or more additional cards whenever the player’s point count total is less than 21 except that:

(1) A player electing to double down shall draw one and only one additional card;

(2) A player splitting aces shall only have one card dealt to each ace and may not elect to receive additional cards.

(j) A dealer shall draw additional cards to the dealer’s hand until the dealer has:

(1) A hard total of 17, 18, 19, 20, or 21, whichever comes first; or

(2) A soft total of 18, 19, 20, or 21, whichever comes first. A dealer shall draw no additional cards to the dealer’s hand, regardless of the point count, if decisions have been made on all players’ hands and the point count of the dealer’s hand will have no effect on the outcome of the round of play. A split bet shall win if the total of the player’s cards exceeds the total of the dealer’s cards without exceeding a total of 21. A split bet shall lose if the total of the player’s cards exceeds 21 or is less than the total of the dealer’s cards, provided the total of the dealer’s cards does not exceed 21. A split bet shall tie or push if the player’s hand and the dealer’s hand are equal. A winning split bet shall be paid at the rate of 1:1 on both the original wager and the split wager.

(k) A card found turned face upwards in the shoe shall not be used in the game and shall be placed in the discard rack.

(l) A card drawn in error without its face being exposed shall be used as though it were the next card from the shoe.

(m) If the dealer has a hard total of 17 and accidentally draws a card for the dealer, such card shall be burned.

(n) If the dealer misses dealing a first or second card to the dealer, the dealer shall continue dealing the first two cards to each player, and then deal the appropriate number of cards to the dealer. (Authorized by K.S.A. 74-8710 and 74-8748; implementing K.S.A. 74-8710; effective, T-111-12-24-09, Dec. 3, 2009; amended, T-111-5-17-11, April 13, 2011; amended, T-111-7-6-11, May 18, 2011; amended, T-111-4-12-12, March 14, 2012; amended, T-111-4-9-20, Jan. 15, 2020; amended, T-111-5-7-21, April 14, 2021.)

111-301-74. Card and hand rankings. (a) The rank of the cards used in “I Luv Suits,” in order of highest to lowest rank, shall be: ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2. All suits shall be considered equal in rank. Notwithstanding the foregoing, an ace may also be used as the equivalent of a “1” card to complete a straight flush. An ace may only be used as the highest ranking card in a flush. The only permissible hands in the game of I Luv Suits are certain straight flushes and flushes.

(b) The permissible straight flushes in order of highest to lowest rank, shall be as follows:

(1) Seven card straight flush, with ace, king, queen, jack, 10, 9, and 8 being the highest ranking seven card straight flush and 7, 6, 5, 4, 3, 2 and ace being the lowest ranking seven card straight flush.

(2) Six card straight flush, with ace, king, queen, jack, 10 and 9 being the highest ranking six card straight flush and 6, 5, 4, 3, 2 and ace being the lowest ranking six card straight flush.

(3) Five card straight flush, with ace, king, queen, jack and 10 being the highest ranking five card straight flush and 5, 4, 3, 2 and ace being the lowest ranking five card straight flush.

(4) Four card straight flush, with ace, king, queen and jack being the highest ranking four card straight flush and 4, 3, 2 and ace being the lowest ranking four card straight flush.

(5) Three card straight flush, with ace, king and queen being the highest ranking three card straight flush and 3, 2 and ace being the lowest ranking three card straight flush.

(c) The permissible flushes in order of highest to lowest rank, shall be as follows:

(1) Seven card flush.

(2) Six card flush.

(3) Five card flush.

(4) Four card flush.

(5) Three card flush.

(6) Two card flush.

(d) Ranking of hands containing a flush is based upon the number of cards of the same suit in the player’s and dealer’s hands. In the event both the dealer and the player have the same number of cards in their flush, the winning hand is determined by the highest ranking card of the flush in each hand. If the highest ranking card is the same in both hands, the second highest card shall determine the winner.  If the highest and second highest ranking cards are the same in both hands, the third highest ranking card shall be used to determine the winner.  This same procedure shall be used for each successively lower ranked card in each hand until a winner or a tie is determined. If the hands are of identical rank after the application of this comparison, the hands shall be considered a tie or draw and any ante wager and play wager are returned to the player. When determining the winning hand between the player and dealer, it is irrelevant whether the flush also constitutes a straight flush. Straight flushes are only relevant to the optional super flush rush wager and optional progressive wager. (Authorized by K.S.A. 74-8710 and 74-8748; implementing K.S.A. 74-8710; effective, T-111-10-9-20, Aug. 19, 2020; amended, T-111-5-7-21, April 14, 2021.)

111-301-75. Wagers. (a) The following wagers may be placed in the game of I Luv Suits:

(1) In order to participate in a round of play, a player must place an ante wager that is in any amount within the minimum and maximum wagers posted at the table before receiving cards.

(2) After examination of his or her cards, each player who has placed an ante wager shall have the option to either forfeit the ante wager and end his or her participation against the dealer’s hand or compete against the dealer. If a player chooses to compete against the dealer, the player may discard all cards the player will not utilize in the round of play and must place one of the following play wagers:

(A) if the player’s hand contains fewer than five cards of the same suit, the play wager must be in the same amount as the player’s ante wager;

(B) if the player’s hand contains five or more cards of the same suit, the play wager may be in any amount up to two times the player’s ante wager; or,

(C) if the player’s hand contains six or seven cards of the same suit, the play wager may be in any amount up to three times the player’s ante wager.

(3) A player placing an ante wager may also compete against a paytable by placing a flush rush wager and/or super flush rush wager in any amount within the minimum and maximum wagers posted at the table.

(b) All wagers at I Luv Suits shall be made by placing gaming chips or authorized vouchers on the appropriate betting areas of the game table layout approved by the Kansas lottery.

(c) Only players who have placed wagers at a gaming position at a I Luv Suits game table are eligible to receive cards.

(d) No wager shall be made, increased, or withdrawn after the first card has been dealt to the player in that round of play.

(e) An additional wager may be made as a tip for the dealer on the ante wager, play wager, flush rush wager, and the super flush rush wager. In order to place a play wager for the dealer, the player must have previously placed an ante wager as a tip for the dealer.

(4) If a progressive wager is offered at the gaming table, before receiving any cards a player may also place a progressive wager in the amount posted at the gaming table. (Authorized by K.S.A. 74-8710 and 74-8748; implementing K.S.A. 74-8710; effective, T-111-10-9-20, Aug. 19, 2020; amended, T-111-5-7-21, April 14, 2021.)

111-301-76. Play. (a) The game of I Luv Suits is played with a standard 52-card deck of playing cards.

(b) A shuffling machine may be used in the game of I Luv Suits. When a shuffling machine is used, the machine will deal seven cards at a time. Beginning with the first player to the left of the dealer and continuing clockwise in order around the table, the dealer shall deal each player and the dealer seven cards one stack at a time face down. In the event a shuffling machine is not used and the dealer manually shuffles the cards, beginning with the first player to the left of the dealer and continuing clockwise in order around the table, the dealer shall deal each player and the dealer seven cards face down. Each player shall be dealt all seven cards before the next player or dealer is dealt his or her seven cards.

(c) After all cards have been dealt, each player may examine his or her cards. Each player who places a wager shall be responsible for his or her own hand and no person other than the dealer and the player to whom the cards were dealt may touch the cards of that player.

(d) After examination of his or her cards, each player shall have the option to either forfeit the ante wager and end his or her participation against the dealer’s hand or make a play wager. If the player’s hand consists of five cards of the same suit, the player may make a play wager up to two times the amount of the player’s ante wager. If the player’s hand consists of six or seven cards of the same suit, the player may make a play wager up to three times the amount of the player’s ante wager. If a player has placed an ante wager along with a flush rush wager and/or super flush rush wager but does not make a play wager, the player shall forfeit the ante wager.

(e) After each player has either placed a play wager on the designated area of the table or forfeited his or her ante wager, the dealer shall collect all forfeited wagers and associated cards, placing them in the discard rack or automatic shuffling device. Any qualifying cards for bonus wagers remain in play. The dealer shall then reveal the dealer’s cards and determine the highest possible ranking hand available for the dealer’s cards.

(f) The dealer shall then settle the wagers remaining on the table by performing the procedure in subsection

(h) below. All cards collected during the procedure shall be placed in the discard rack or automatic shuffling machine.

(g) Starting with the player farthest to the dealer’s right and continuing counterclockwise around the table the dealer shall:

(1) Reveal the cards of each remaining player, one player at a time;

(2) Determine the highest ranking hand of each remaining player;

(3) Collect all losing wagers;

(4) Pay each winning wager in accordance with the payout odds listed below; and,

(5) Collect all player cards and place them in the discard rack or automatic shuffling machine.

(h) All cards collected by the dealer shall be picked up in order and placed in the discard rack or automatic shuffling machine in such a way that they can be readily arranged to reconstruct each hand in the event of a question or dispute.

(i) There are three winning payout types, as follows:

(1) A player in competition against the dealer shall be paid at odds of one to one on both the ante wager and the play wager if the player’s hand is ranked higher than the dealer’s hand, except that to win both wagers the dealer’s hand must contain at least a three card flush containing a 9 or higher ranking card and the player’s hand must be ranked higher than the dealer’s hand. If the dealer does not hold a hand with at least a three card flush containing a 9 or higher ranking card, the player’s ante wager shall automatically be paid at odds of one to one and the player’s play wager shall be a tie.

(2) A player placing a flush rush wager shall be paid at the following odds:

Four card flush 1 to 1
Five card flush 10 to 1
Six card flush 100 to 1
Seven card flush 300 to 1

(3) A player placing a super flush rush wager shall be paid at the following odds:

Three card straight flush 7 to 1
Four card straight flush 75 to 1
Five card straight flush 100 to 1
Six card straight flush 200 to 1
Seven card straight flush 500 to 1

(4) Notwithstanding the payout odds, the maximum aggregate payout limit for any flush rush or super flush rush hand shall be the posted maximum wager times the maximum posted odds, exclusive of the ante or the play wager.

(5) If the progressive wager is offered at the gaming table, the lottery gaming facility manager shall initially fund the progressive pot in the amount of $1,000 and 22% of each progressive wager made by a player shall be added to the progressive pot. The running total amount of the progressive pot shall be displayed on a meter at the gaming table and all progressive prizes shall be paid based upon the amount on the meter at the time the prize is won. Only the highest progressive prize for which a hand qualifies shall be paid.  If during a round of play two or more hands qualify for any portion of the progressive pot, the applicable portion of the progressive pot shall be evenly divided between all qualifying hands and if necessary rounded up by the lottery gaming facility manager so that all qualifying hands are paid equal amounts.

(6) A player placing a progressive wager shall be paid at the following odds:

Three card straight flush 3 for 1
Four card straight flush 50 for 1
Five card straight flush 300 for 1
Six card straight flush not containing an ace 10% of the progressive pot
Six card straight flush containing an ace 100% of the progressive pot
Seven card straight flush 100% of the progressive pot

(Authorized by K.S.A. 74-8710 and 74-8748; implementing K.S.A. 74-8710; effective, T-111-10-9-20, Aug. 19, 2020; amended, T-111-5-7-21, April 14, 2021.)

Article 501.—SOUTH CENTRAL GAMING ZONE

111-501-44. Rules of the game and bet definitions. (a) The stickperson, boxperson, table games supervisor or a higher-ranking casino employee shall have the authority to invalidate a roll of the dice by calling “no roll” for any of the following reasons:

(1) If the wrong player picks up the dice and throws or rolls them.

(2) If the dice do not hit the end of the table opposite the shooter.

(3) The dice do not leave the shooter’s hand simultaneously.

(4) Either or both of the dice come to rest on the chips constituting the craps bank (the chips in front of the boxperson).

(5) Either or both of the dice come to rest in the dice bowl in front of the stickperson or on one of the rails surrounding the table.

(6) Either or both of the dice go off the table.

(7) Whenever one die comes to rest on top of the other.

(8) The shooter does not have either a pass or don’t pass bet.

(9) Either or both of the dice do not move with forward motion.

(10) If the player shooting the dice removes either one or both dice from the view of the boxperson or table games supervisor or higher-ranking casino official immediately before he shoots them.

(11) If the player attempts to deface the dice purposely or unintentionally immediately before the player shoots the dice.

(b) Whenever new dice are put into the game or existing dice are returned to the game, they shall be inspected by the boxperson before being put into the dice bowl.

(c) Permissible wagers shall be as follows:

(1) “Pass bet” shall mean a wager placed on the pass line of the layout immediately prior to the come-out roll.

(2) The “pass bet” shall win if, on the come-out roll a total of 7 or 11 is thrown, or a total of 4, 5, 6, 8, 9, or 10 is thrown and that total is again thrown before a total of 7 appears.

(3) The “pass bet” shall lose if, on the come-out roll a total of 2, 3 or 12 is thrown, or a total of 4, 5, 6, 8, 9, or 10 is thrown and a 7 subsequently appears before that total is thrown again.

(4) “Don’t pass bet” shall mean a wager placed on the don’t pass line of the layout immediately prior to the come-out roll.

(5) The “don’t pass bet” shall win if, on the come-out roll a total of 2 or 3 is thrown, or a total of 4, 5, 6, 8, 9, or 10 is thrown and a 7 subsequently appears before that total is again thrown.

(6) The “don’t pass bet” shall lose if, on the come-out roll a total of 7 or 11 is thrown, or a total of 4, 5, 6, 8, 9, or 10 is thrown and that total is again thrown before a 7 appears.

(7) The “don’t pass bet” shall be void if, on the come-out roll a total of 12 is thrown.

(8) “Come bet” shall mean a wager placed on the come line of the layout at any time after the come-out roll.

(9) The “come bet” shall win if, on the roll immediately following placement of such bet a total of 7 or 11 is thrown, or a total of 4, 5, 6, 8, 9, or 10 is thrown and that total is again thrown before a 7 appears.

(10) The “come bet” shall lose if, on the roll immediately following placement of such bet a total of 2, 3, or 12 is thrown, or a total of 4, 5, 6, 8, 9, or 10 is thrown and a 7 subsequently appears before that total is again thrown.

(11) “Don’t come bet” shall mean a wager placed on the “don’t come” area of the layout at any time after the come-out roll.

(12) The “don’t come bet” shall win if, on the roll immediately following placement of such bet a total of 2 or 3 is thrown, or a total of 4, 5, 6, 8, 9, or 10 is thrown and a 7 subsequently appears before that total is again thrown.

(13) The “don’t come bet” shall lose if, on the roll immediately following placement of such bet a total of 7 or 11 is thrown, or a total of 4, 5, 6, 8, 9, or 10 is thrown and that total is again thrown before a 7 appears.

(14) The “don’t come bet” shall be void if, on the roll following placement of such bet a total of 12 is thrown.

(15) “Place bet to win” shall mean a wager that may be made at any time on any of the numbers 4,5,6,8,9 or 10 which shall win if the number on which wager was placed is thrown before a 7 and shall lose if a 7 is thrown before such number. All place bets shall be active on any roll, except the come-out roll, unless called “on” by the player and confirmed by the dealer through placement of an “on” button on top of such player’s wager.

(16) “Buy bets” shall mean a wager that may be made at any time, on the 4, 5, 6, 8, 9, and 10. A buy bet shall win if the particular number is thrown before a 7 is thrown and shall lose if a 7 is thrown before that number is thrown. In addition to the payout odds set forth in these rules for place bets on 4, 5, 6, 8, 9, and 10, the player may also be offered the option of receiving true odds on these bets in return for the player paying at the time of making the bet an amount not to exceed five percent of such wager.

(17) ”Lay bets” shall mean a wager that may be made at any time, against any of the numbers 4, 5, 6, 8, 9, and 10. A lay bet shall win if a 7 is thrown before the particular number against which the wager is placed and shall lose if a particular number against which the wager is placed is thrown before a 7 is thrown. The player may also be offered true odds on these bets, for which the player may be charged a fee not to exceed five percent on the amount to be won.

(18) ”Four the hardway” shall mean a wager, that may be made at any time, which shall win if a total of 4 is thrown the hardway (i.e., with 2 appearing on each die, before a 4 is thrown in any other way and before a 7 is thrown).

(19) ”Six the hardway” shall mean a wager, that may be made at any time, which shall win if a total of 6 is thrown the hardway (i.e., with 3 appearing on each die before 6 is thrown in any other way and before a 7 is thrown).

(20) “Eight the hardway” shall mean a wager, that may be made at any time, which shall win if a total of 8 is thrown the hardway (i.e., with 4 appearing on each die before 8 is thrown in any other way and before a 7 is thrown).

(21) “Ten the hardway” shall mean a wager that may be made at any time, which shall win if a total of 10 is thrown the hardway (i.e., with 5 appearing on each die before 10 is thrown in any other way and before a 7 is thrown).

(22) “Field bet” shall mean a one-roll wager that may be made at any time which shall win if any of the totals of 2, 3, 4, 9, 10, 11, or 12 is thrown on the roll immediately following placement of such bets and shall lose if a total of 5, 6, 7, or 8 is thrown on such a roll.

(23) “Any seven” or “big red” shall mean a one-roll wager that may be made at any time which shall win if a total of 7 is thrown on the roll immediately following placement of such a bet and shall lose if any other total is thrown.

(24) “Any craps” shall mean a one roll wager that may be made at any time which shall win if a total of 2, 3, or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.

(25) “Two Craps,” “aces,” or “low” shall mean a one-roll wager that may be made at any time which shall win if a total of 2 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.

(26) “Three Craps” or “ace-deuce” shall mean a one-roll wager that may be made at any time which shall win if a total of 3 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.

(27) “Twelve Craps,” “high,” or “boxcars” shall mean a one-roll wager that may be made at any time which shall win if a total of 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.

(28) “Eleven” or “yo” shall mean a one-roll wager that may be made at any time which shall win if a total of 11 is thrown on the next roll and shall lose if any other total is thrown.

(29) “Horn bet” shall mean a one-roll wager that may be made at any time which shall win if a total of 2, 3, 11, or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown.

(30) “Horn high bet” shall mean a one-roll wager that may be made at any time, which shall win if any one of the totals 2, 3, 11, or 12 is thrown on the roll immediately following placement of such bet and shall lose, if any other total is thrown. A horn high bet will be placed in units of five, with four units wagered as a horn bet and an additional unit wagered on one of the totals 2, 3, 11, or 12.

(31) “World bet” shall mean a one-roll wager that may be made at any time, which shall win if any one of the totals 2, 3, 7, 11, or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. A world bet shall be placed on the lower line of the any seven wager area in units of five with one unit wagered on each of the totals 2, 3, 7, 11, or 12.

(32) “3 way craps” shall mean a one-roll wager, that may be made at any time, which shall win, if any one of the following totals 2, 3, or 12 is thrown on the roll immediately following the placement of such bet and shall lose if any other total is thrown. A “3 way craps” bet will be placed with one unit wagered on each of the totals 2, 3, or 12. The dealer shall place such a wager touching the “C” of the any craps wager area and the horn or horn high wagering area.

(33) “Hop bet” means a one-roll wager that may be made at any time on a specific combination designated by the player which will win if the combination is thrown on a roll immediately following placement of such bet and will lose if any other combination is thrown.

(34) “Hop bet all others” means a one-roll wager that may be made at any time on an allowable specific combination designated by the player that will win if the combination is thrown on a roll immediately following placement of such wager and will lose if any other combination is thrown. The allowable specific combinations include 4, 5, 6, 7, 8, 9, or 10 but do not include any hardway wagers.

(35) “Hop bet hard” means a one-roll wager that may be made at any time on an allowable specific combination designated by the player that will win if the combination is thrown on a roll immediately following placement of such wager and will lose if any other combination is thrown. The allowable specific combinations include four the hardway, six the hardway, eight the hardway, and ten the hardway.

(36) “Big six” or “big 6” means a wager placed in the area of the layout marked “big six” or “big 6,” which shall win if a total of 6 is thrown before a 7 and shall lose if a 7 is thrown before a 6.

(37) “Big eight” or “big 8” means a wager placed on the area of the layout marked “big eight” or “big 8” and shall win if a total of eight is thrown before a 7, and shall lose if a 7 is thrown before an 8.

(38) “Split bet” means a one-roll wager that is placed on the line or area between two proposition bets. One half of the split bet is being bet on each side. Both bets will be left up and a net payoff is made to the player.

(39) “Craps-eleven” or “C and E” means a one-roll split bet on any craps and eleven.

(40) “High-low” means a one-roll split bet aces (2) and twelve (12).

(41) “Ace deuce – any craps” means a one-roll bet which is unique because if ace deuce (3) rolls, both sides of the bet win.

(42) “Put bets” are bets that are made directly on any number at any time, including the point, after the come-out roll has already been made. Put bets are allowed full odds as well.

(43) “All small” is an optional wager that may be offered on selected craps tables that is placed before the point is established by a new shooter. The wager will win if each of the totals 2, 3, 4, 5, and 6 are all rolled by the shooter before a 7 is rolled. The totals 2, 3, 4, 5, and 6 may be rolled in any order, the same total may be rolled more than once, and rolling the totals 8, 9, 10, 11, or 12 are irrelevant to the wager. The wager will lose if a 7 is rolled before each of the totals 2, 3, 4, 5, and 6 are all rolled by the shooter.

(44) “All tall” is an optional wager that may be offered on selected craps tables that is placed before the point is established by a new shooter. The wager will win if each of the totals 8, 9, 10, 11, and 12 are all rolled by the shooter before a 7 is rolled. The totals 8, 9, 10, 11, or 12 may be rolled in any order, the same totals may be rolled more than once, and rolling the totals 2, 3, 4, 5, or 6 are irrelevant to the wager. The wager will lose if a 7 is rolled before each of the totals 8, 9, 10, 11, and 12 are all rolled by the shooter.

(45) “Make ‘em all” is an optional wager that may be offered on selected craps tables that is placed before the point is established by a new shooter. The wager will win if totals 2, 3, 4, 5, 6, 8, 9, 10, 11, and 12 are all rolled by the shooter before a 7 is rolled. The totals 2, 3, 4, 5, 6, 8, 9, 10, 11, and 12 may be rolled in any order and the same total may be rolled more than once. The wager will lose if a 7 is rolled before totals 2, 3, 4, 5, 6, 8, 9, 10, 11, and 12 are all rolled by the shooter.

(46) “Hot shooter jackpot” is an optional wager that may be offered on selected craps tables that is placed by a player prior to the come out roll after a seven out is rolled. The minimum and maximum amounts of the wager allowed to be made, if any, shall be posted at the gaming table. A player shall win the wager if, beginning with the next roll and continuing for at least seven more rolls thereafter, a seven out is not rolled. A player shall lose the wager if beginning with the next roll of the dice a seven out is rolled in seven or fewer rolls. For all winning wagers the number of rolls made prior to a seven out and payout odds are as follows:

(A) eight to fifteen rolls pays one times the wager;

(B) sixteen to twenty-three rolls pays three times the wager;

(C) twenty-four to thirty-one rolls pays five times the wager;

(D) thirty-two to thirty-nine rolls pays seven times the wager;

(E) forty to forty-four rolls pays twelve times the wager;

(F) forty-five to forty-nine rolls pays thirty times the wager; and

(G) fifty or more rolls pays one-hundred times the wager.

Only the highest amount for which the wager qualifies shall be paid.

(47) “Power odds” may be offered on selected craps tables. Power odds may be randomly applied to one or more of the following wagers: any craps; craps; any seven; eleven; hop; horn; and all hardway wagers. Power odds shall only apply to wagers for the roll immediately following activation of the indicator light. An indicator light on the table game layout shall appear when power odds are active, but the indicator light shall not appear until after the time allowed for making wagers has expired. The lottery gaming facility manager shall pre-select either paytable one or paytable two, below. Winning wagers to which power odds apply shall be paid at the following odds:

(A) Paytable one:

(1) any craps or craps pays ten to one;

(2) any seven pays thirteen to two;

(3) eleven, hop bet all others, or horn with a 3 and 11 pays twenty-two to one;

(4) horn with a 2 and 12 pays forty-six to one;

(5) hop bet pairs pays forty-six to one;

(6) four the hardway pays ten to one;

(7) six the hardway pays thirteen to one;

(8) eight the hardway pays thirteen to one; and

(9) ten the hardway pays ten to one.

(B) Paytable two:

(1) any craps or craps pays fourteen to one;

(2) any seven pays eighteen to two;

(3) eleven, hop bet all others, or horn with a 3 and 11 pays thirty to one;

(4) horn with a 2 and 12 pays sixty-two to one;

(5) hop bet pairs pays sixty-two to one;

(6) four the hardway pays fourteen to one;

(7) six the hardway pays eighteen to one;

(8) eight the hardway pays eighteen to one; and

(9) ten the hardway pays fourteen to one. (Authorized by K.S.A. 74-8710 and 74-8748; implementing K.S.A. 74-8710; effective, T-111-12-22-11, Oct. 12, 2011; amended, T-111-5-31-13, May 15, 2013; amended, T-111-7-11-18, June 6, 2018; amended, T-111-11-16-18, Aug. 8, 2018; amended, T-111-5-7-21, April 14, 2021.)

111-501-45. Making and removal of wagers. (a) All wagers at craps shall be made by placing gaming chips on the appropriate areas of the craps layout.

(b) Wagers shall be made before the dice are thrown.

(c) Wagers may be made by a player or may be made by verbal confirmation of a desired bet communicated to the dealer by the player with subsequent placement of said bet on the appropriate portion of the layout by the dealer.

(d) A wager made on any bet may be removed or reduced at any time prior to a roll that decided the outcome of such wager except that a pass line bet and a come bet shall not be removed or reduced after a come-out point or some point is established with respect to such bet. Pass line and come bets are always active.

(e) A don’t come bet and a don’t pass bet may be removed or reduced at any time but may not be replaced or increased after such removal or reduction until a new come-out roll.

(f) All place bets, come odds and hardways shall be inactive on any come-out roll unless requested “on” by the player and confirmed by the dealer through placement of an “on” button on top of the wager. All other wagers shall be considered active unless a player requests to have his bets inactive. The dealer through placement of an “off” button must confirm this.

(g) Minimum and maximum table limits will be posted.

(h) If a player wagers less than the table minimum bet and the dealer does not notice it, the dealer shall take or pay the amount actually bet and instruct the player of the minimum amount that must be wagered on subsequent bets.

(i) If in error a player has been permitted to wager more than the table maximum, the dealer shall remove the excess and return it to the player, pay the bet at the correct odds, and inform the player of the permissible amount that can be wagered on subsequent bets.

(j) In the event of a dealer placing a bet for a player, chips shall not be taken from the player’s hands or from the rack in front of the player. All chips for the bet shall be set down on the layout by the player and the dealer shall clarify the purpose of the chips before picking them up.

(k) Wager and payout odds shall be as follows:

Wager Payout odds
Pass 1 to 1
Don’t pass 1 to 1
Come 1 to 1
Don’t come 1 to 1
Big six 1 to 1
Big eight 1 to 1
Place bet 4 to win 9 to 5
Place bet 5 to win 7 to 5
Place bet 6 to win 7 to 6
Place bet 8 to win 7 to 6
Place bet 9 to win 7 to 5
Place bet 10 to win 9 to 5
Four the hardway 7 to 1
Six the hardway 9 to 1
Eight the hardway 9 to 1
Ten the hardway 7 to 1
Field bet 1 to 1 on 3, 4, 9, 10, 11
2 to 1 on 2
2 to 1 on 12
Any seven 4 to 1
Any craps 7 to 1
Craps 2 30 to 1
Craps 3 15 to 1
Craps 12 30 to 1
Eleven 15 to 1
Hop bet–pairs 30 to 1
Hop bet–all others 15 to 1
Buy bet 4 or 10 to win 2 to 1
Buy bet 5 or 9 to win 3 to 2
Buy bet 6 or 8 to win 6 to 5
Lay bet 4 or 10 to lose 1 to 2
Lay bet 5 or 9 to lose 2 to 3
Lay bet 6 or 8 to lose 5 to 6

(l) A horn bet shall be paid as if it were four separate wagers on 2, 3, 11, and 12.

(m) All charges for vigorish that are less than one dollar amounts, will be rounded down to the nearest dollar figure.

(n) For lay bets against a 4, 5, 6, 8, 9, and 10, a player shall receive true odds on these bets in return for the player paying at the time of making the bet a percentage of the amount the player could win on such bet, which in no event shall exceed five percent of such amount.

(o) A lay bet against a number shall win if a seven rolls before the number is rolled.

(p) A lay bet against a number shall lose if the number rolls before a seven is rolled.

(q) A player may remove the player’s lay bet at any time before the number or seven is rolled. If the player removes the lay bet, the amount of the vigorish will also be returned.

(r) Lay bets pay at the following odds:

Bets Odds
4 or 10 1 to 2
5 or 9 2 to 3
6 or 8 5 to 6

(s) Players may take odds on their pass and come bets as follows:

(1) On a pass line point/come bet of 4 and 10, odds can be taken up to 100 times the pass line bet.

(2) On a pass line point/come bet of 5 and 9, odds can be taken up to 100 times the pass line bet.

(3) On a pass line point/come bet of 6 and 8, odds can be taken up to 100 times the pass line bet.

(t) Players may take odds on their put bets. Put bets are made the same way as pass line and come bets, except that put bets are placed directly on the number without going through the pass or come, as follows:

(1) On a put bet of 4 and 10, odds can be taken up to 100 times the pass line bet.

(2) On a put bet of 5 and 9, odds can be taken up to 100 times the pass line bet.

(3) On a put bet of 6 and 8, odds can be taken up to 100 times the pass line bet.

(u) Players may lay odds on their don’t pass and don’t come bets up to:

(1) 4 and 10 can lay to win 100 times the don’t pass/don’t come bet.

(2) 5 and 9 can lay to win 100 times the don’t pass/don’t come bet.

(3) 6 and 8 can lay to win 100 times the don’t pass/don’t come bet.

(v) Players may make an optional wager on either the All Small, All Tall or Make Em All bonus bet. The payout odds on winning “All small,” “All Tall,” and “Make ‘em All” wagers are as follows:

(1) All small 34 to 1

(2) All tall 34 to 1

(3) Make ‘em all 175 to 1

(w) Minimum and maximum odds will be posted at each table. (Authorized by K.S.A. 74-8710 and 74-8748; implementing K.S.A. 74-8710; effective, T-111-12-22-11, Oct. 12, 2011; amended, T-111-5-31-13, May 15, 2013; amended, T-111-7-11-18, June 6, 2018; amended, T-111-12-2-19, Oct. 16, 2019; amended, T-111-5-7-21, April 14, 2021.)

Stephen W. Durrell
Executive Director

Doc. No. 049170